TILEtrade inscribed liquidity engine
hash
value24h
the trace takes one step every 20 seconds. green steps rose, red steps fell. gaps are times nobody was reading.
liquidityholders
liquidity is the depth sitting behind the coin right now. it is read from birdeye once per second, same as value.
the field
640 by 200 characters. one pixel is one character. brighter is heavier. rust is a strike. the box marks the last generation.

the field is blank. it has 128,000 cells and none of them have been written. once an address is set, the reader walks back through every trade of the coin it can reach and replays them in order. each buy that completes a million tokens writes a tile. each sell that breaks one cuts a row. every trade, large or small, runs one generation around the tile it pressed on. when the replay catches up to the present, this block becomes the picture.

counts
blank
held
returned
sealed
stack depth
field mass
trades
buys
sells
generations
inscriptions
strikes
holders
heaviest
lightest
mean mass
last generation
the tile the last trade pressed on, with the eight tiles around it, as real characters.
one tile, 16 by 8
┌────────────────┐
│0123456789abcdef│ row 0
│................│ row 1
│................│ row 2
│................│ row 3
│................│ row 4
│................│ row 5
│................│ row 6
│................│ row 7
└────────────────┘
a signature is 64 bytes.
64 bytes are 128 halves.
a tile has 128 cells.
the first buy of a tile
writes one half per cell,
left to right, top down.
weights, light to heavy:
.':;~=+*xo%#&$@
the slab
the pressed tile, turning. buys spin it one way, sells the other, and it settles back.
tape
the last twenty trades and what each did to the field.
side sol wallet effect
b      a buy
s      a sell
sol    size of the trade
wallet who sent it
effect what it did to the field:
 inscribed  wrote a tile
 struck     cut a row
 sealed     eighth cut, frozen
 deposit    thickened cells
 erosion    thinned cells
last inscription
the newest tile written, next to the 64 signature bytes that wrote it.

no tile has been written yet. the first wallet to buy 1,000,000 tokens writes the first one.

the wall
the eight newest strikes, as they are cut into the field.

no row has been cut yet. the first wallet to sell back under a whole tile cuts the first one.

next tile out
what the next buyer of a whole tile receives.

returned tiles wait here. the top one always goes out first, cuts included.

heaviest tile

mass is the sum of a tile's 128 weights. the heaviest tile is printed here once one exists.

what this is

tile is a picture that only trades can draw. the supply is cut into 1,000 tiles of 1,000,000 tokens. each tile is 16 characters wide and 8 tall, and together they make one field of 640 by 200. a buy writes its own signature into a tile. a sell cuts the seller's address across a row, and the cut never heals.

nothing here is drawn by hand or by chance. every character comes from a real transaction: its signature, its size, its side, the wallet that sent it. each trade also runs one generation of the field around the tile it pressed on, so the picture only changes when someone trades. replay the trades in order and you get the same field and the same hash.

how to read this page

top to bottom, this page goes from the market to the picture to the rules. value and liquidity are read from birdeye once per second. the field is the whole picture, shrunk so that one dot is one character. counts are totals taken from the field as it stands. last generation is the part of the field the newest trade changed, at full size. the slab is that same tile turning in space. the tape is the list of trades behind all of it. every block is rebuilt from the trades alone, and the hash under the nav changes with each one.

the rules in short
· a tile is 1,000,000 tokens and 128 cells.
· the buy that earns a tile writes its signature into it.
· every trade presses on one tile and runs one generation around it.
· buys grow the field. sells wear it down.
· a sell that gives up a tile cuts the seller's address across a row.
· a cut tile goes to the next buyer with its cuts.
· eight cuts seal a tile for good.
· the same trades in the same order always give the same field.
constants
supply 1,000,000,000
tiles 1,000
tokens per tile 1,000,000
tile 16 by 8 cells
field 640 by 200 cells
cells 128,000
weights 0 to 15
strikes to seal 8
ramp " .':;~=+*xo%#&$@"
signatures
last signature
replay hash